Namco Networks on mobile strategies

“There’s a lot to [the mobile version of] Time Crisis, it’s long,” said Rubin. “And that is appealing more to the hardcore audience anyway. We think for the next couple years, mobile phones will be a viable platform even for hardcore gamers, even if they’re not necessarily playing ‘hardcore’ games on it. They’re carrying their mobile around pretty much at all times, and when they’re playing a game they’re just looking for five minutes of fun. So, I guess officially, we feel the phone is still all about looking for five minutes of fun. If that changes, we don’t see it happening for quite a while.”

Link: Gamasutra – Feature – ‘With A Cherry On Top: Namco Networks On Mobile Strategies’ (gamasutra.com)

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