Mobile game design process review

A post-mortem of the creation of the mobile game “Tower Bloxx”.

“As we discussed earlier, the original idea came from a mock-up image which was later turned into a prototype, which led to our core mechanics. After production started, we also needed something to fill the long-term gameplay demand, so we had several ideas of how the rules of the city mode could work, and we prototyped those using both pen-and-paper and Excel. In this way, we could test and tweak our ideas without the need for programming time, which helped us getting the game done faster.”

Link: Postmortem: Digital Chocolate’s Tower Bloxx (gamasutra.com)

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