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	<title>Comments on: Text input, upside down</title>
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	<link>http://www.smallsurfaces.com/2007/02/text-input-upside-down/</link>
	<description>mobile user interface design / user experience design / interaction design resources</description>
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		<title>By: steve herbst</title>
		<link>http://www.smallsurfaces.com/2007/02/text-input-upside-down/comment-page-1/#comment-3580</link>
		<dc:creator>steve herbst</dc:creator>
		<pubDate>Thu, 15 Feb 2007 15:06:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.smallsurfaces.com/2007/02/text-input-upside-down/#comment-3580</guid>
		<description>Old concept: See Curitel Wildseed</description>
		<content:encoded><![CDATA[<p>Old concept: See Curitel Wildseed</p>
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		<title>By: WirelessDuniya &#187; Blog Archive &#187; Mobile phone layout : texting with the device orientation inverted</title>
		<link>http://www.smallsurfaces.com/2007/02/text-input-upside-down/comment-page-1/#comment-3440</link>
		<dc:creator>WirelessDuniya &#187; Blog Archive &#187; Mobile phone layout : texting with the device orientation inverted</dc:creator>
		<pubDate>Fri, 09 Feb 2007 04:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.smallsurfaces.com/2007/02/text-input-upside-down/#comment-3440</guid>
		<description>[...] Source: SmallSurfaces [...]</description>
		<content:encoded><![CDATA[<p>[...] Source: SmallSurfaces [...]</p>
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		<title>By: Sergio</title>
		<link>http://www.smallsurfaces.com/2007/02/text-input-upside-down/comment-page-1/#comment-3428</link>
		<dc:creator>Sergio</dc:creator>
		<pubDate>Wed, 07 Feb 2007 17:40:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.smallsurfaces.com/2007/02/text-input-upside-down/#comment-3428</guid>
		<description>Having worked on a few mobile user interaction projects, I would argue that not only will the user&#039;s hand get in the way of the screen, but it will also break a major interaction paradigm that is engrained in users&#039; heads. That is not to say that paradigms should not be broken. There is certainly a time when doing something in an alien way yields a much greater benefit than the cost of having user learn a new system. However, I don&#039;t think that this fits the bill. Remember that it&#039;s not just mobile phones that have keypad below the screen; it&#039;s also calculators, fancy remotes, PDA, golf score trackers, etc., etc. 

I think that the absolute biggest downfall of mobile devices is letter entry systems. It is insanely difficult to navigate and interact with the internet, for example, using a mobile phone. Anyone that has tried filling in an form online can relate. The placement of the keypad is certainly secondary to the nature and functioning of the keypad. QWERTY-like keypads help, but they are still difficult to use with only two thumbs and they usually make the mobile devices bulky. Yuck! I hate bulky.

Having said all that, thank you for the post. It definately made me think, and every idea is worth a though in the mobile UX world.</description>
		<content:encoded><![CDATA[<p>Having worked on a few mobile user interaction projects, I would argue that not only will the user&#8217;s hand get in the way of the screen, but it will also break a major interaction paradigm that is engrained in users&#8217; heads. That is not to say that paradigms should not be broken. There is certainly a time when doing something in an alien way yields a much greater benefit than the cost of having user learn a new system. However, I don&#8217;t think that this fits the bill. Remember that it&#8217;s not just mobile phones that have keypad below the screen; it&#8217;s also calculators, fancy remotes, PDA, golf score trackers, etc., etc. </p>
<p>I think that the absolute biggest downfall of mobile devices is letter entry systems. It is insanely difficult to navigate and interact with the internet, for example, using a mobile phone. Anyone that has tried filling in an form online can relate. The placement of the keypad is certainly secondary to the nature and functioning of the keypad. QWERTY-like keypads help, but they are still difficult to use with only two thumbs and they usually make the mobile devices bulky. Yuck! I hate bulky.</p>
<p>Having said all that, thank you for the post. It definately made me think, and every idea is worth a though in the mobile UX world.</p>
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		<title>By: Small Surfaces</title>
		<link>http://www.smallsurfaces.com/2007/02/text-input-upside-down/comment-page-1/#comment-3425</link>
		<dc:creator>Small Surfaces</dc:creator>
		<pubDate>Wed, 07 Feb 2007 14:46:19 +0000</pubDate>
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		<description>It seems that the ergonomic approach for these two designs is different. It looks like the B&amp;O phone is designed for two-handed use, where the concept is design for one. But thanks for reminding me about the B&amp;O phone.</description>
		<content:encoded><![CDATA[<p>It seems that the ergonomic approach for these two designs is different. It looks like the B&#38;O phone is designed for two-handed use, where the concept is design for one. But thanks for reminding me about the B&#38;O phone.</p>
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		<title>By: Klaus Nielsen</title>
		<link>http://www.smallsurfaces.com/2007/02/text-input-upside-down/comment-page-1/#comment-3422</link>
		<dc:creator>Klaus Nielsen</dc:creator>
		<pubDate>Wed, 07 Feb 2007 12:19:38 +0000</pubDate>
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		<description>Isn&#039;t this already applied to the Bang &amp; Olufsen / Samsung collaboration on the Serene phone?
http://www.bang-olufsen.com/page.asp?id=54</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t this already applied to the Bang &#038; Olufsen / Samsung collaboration on the Serene phone?<br />
<a  href="http://www.bang-olufsen.com/page.asp?id=54" rel="nofollow">http://www.bang-olufsen.com/page.asp?id=54</a></p>
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