Francesco Cara from Nokia talks about the mobile ecosystem.
Link: Evolution of the mobile communication ecosystem (liftconference.com)
Francesco Cara from Nokia talks about the mobile ecosystem.
Link: Evolution of the mobile communication ecosystem (liftconference.com)
Nokia’s written up a short article that highlights some examples of what they believe is good design for mobile.
Link: Mobile Design Showcases (nokia.com, via)
“Similar things happen all too often on mobiles. While typing a text message, a full-screen alert interrupts you to say a new message has arrived, maybe destroying the current composition. It’s almost impossible to type web addresses on most phones, because the useful symbols are hidden away. It takes six keypresses to find out what [...]
Rachel Hinman’s going on a generative sprint for the next three months.
“For the next 90 days, I’m going to think about, sketch, draw, and prototype ideas about mobile design and post them here. Like folks recovering from any addiction, I don’t know what is at the end of these 90 days. I’m just gonna commit [...]
A hypothetical redesign of the USAA mobile user experience.
“Utilizing these well-designed, iconic images already on the web site sends a message of professionalism that says “Our company is second to none. We offer style and class. We take no shortcuts, etc.” It also gives the application a little bit of an interactive feel, much more [...]
Aza Raskin demos a nice, simple concept for Firefox Mobile. My favorite quote: “Trying to type on mobile is like trying to remove a contact lens with a cotton ball; it’s just not fun.” It looks like a strong concept, though I’m not sure of the value of the ‘tab’ space like he describes – [...]
One of the wonderful things about the design of the new UK coinage is that it makes the relationships between the coins far more important than the individual items. In fact, the individual coins are only interesting insofar as it’s possible to tell a story about the relationships between them. Pushing it further: the design [...]
“However, the real reason in my mind that the iPhone wins is it’s ability to “stay in social touch”. The email, the SMS, the browsing experience has enabled much of the behavior that social networkers have mastered already on the laptop or desktop. It’s not about the technology, it is about how the device helps [...]
Ken Banks writes about his experience with mobile technology in Africa.
“When it comes to mobile innovation, the gap between developed and developing countries is not much of a gap at all. Mobile innovation in the West, largely technology-lead, sits in contrast to that in the developing world where combating the geographic, economic and cultural constraints [...]
“It’s worth repeating that you should not design your software to be consistent across devices. You should design your software to be consistent with the device it runs on. Your users are unlikely to use your software on many different handsets. When your software runs on an old Sony Ericsson phone, it should use the [...]
”...delivering great Internet experiences on mobile devices will be less about “mobilizing” web sites and web pages and more about dismantling the page-based organizing principle into a more flexible one. It will be about breaking apart boulder-like web-pages into pebbles of content that can be configured and combined in ways that make sense in mobile [...]
“Indeed, Japanese handsets have become prime examples of feature creep gone mad. In many cases, phones in Japan are far too complex for users to master. “There are tons of buttons, and different combinations or lengths of time yield different results,’” says Koh Aoki, an engineer who lives in Tokyo. “Experimenting with different key combinations [...]
Yahoo’s published a nice looking stencil library, which includes mobile components.
Link: Design Stencils (yahoo.com)