Tag Archives: apple

Updated iPhone UI guidelines

Now that developers can legitimately create applications for the iPhone, Apple has updated it’s Human Interface Guidelines to cover a broader scope.
Officially you need to register for the iPhone developers’ center to download, but the document is also available elsewhere.
Link: iPhone Human Interface Guidelines (docstoc.com)

iPhone Human Interface Guidlines

“This document introduces you to the iPhone environment and how it shapes the user experience of iPhone content. Then, it explains how to design a superlative user interface for your web content so it displays and works well on iPhone. It does this by first examining different types of iPhone content and exploring how you [...]

Stephen Fry on mobile design

Stephen Fry (yes, comic actor of Blackadder, A Bit of Fry and Laurie amongst other things) has a passion for mobile devices, it seems.
“Let’s go back to houses. The sixties taught us, surely, that architectural design, commercial and domestic, is not an extra. The office you work in every day, the house you live in [...]

Did someone release a new phone?

I find the crowd-hysteria-object-lust over such an outrageously expensive phone a bit offensive. That said, Apple’s done some nice things with this device, especially on the web browsing and messaging fronts.
Link: The iPhone Matches Most of Its Hype (nytimes.com)
Link: The iPhone is Breakthrough Handheld Computer (wsj.com)
Link: Apple’s iPhone isn’t perfect, but it’s worth of [...]

Motion sensing in mobile devices

Dean Bubley riffs on the iPhone motion sensors and thinks about how motion and context can be tied together.
“So, what could be motion-sensor based services? I reckon it comes back to a theme I’m developing about “context” being more important than “content”. If operators get access to the sensor APIs, they could determine a lot [...]

Nokia N800 evaluation and comparison

Sean Luke published an evaluation of the Nokia N800 tablet computer user interface in comparison to the Apple Newton.
“The N800’s “Hildon” UI is shown at left, in a screenshot reduced 50%, which gives you the sense of how large it looks on the N800’s small screen. The N800 employs the GTK+ toolkit, originally created for [...]

Apple Finally Gets a Phone

Apple finally got their phone. I had two immediate reactions. It’s fantastic that a company has released a touch-screen phone that’s hitting the mass market. I hope this is a wake up call to other manufacturers: touch-screen devices are not just for the high end PDA market. Second, I’m very interested to experience text entry [...]

Creating the iPod

Stephen Levy writes about the creation of the iPod.
“There was another surprise to come. Schiller asked, “Can I bring out my thing now?” He left the room and came back with a number of different-size models of a playback device – big ones, tiny ones, in all sorts of shapes. They had one thing in [...]

Creating the iPod

Henning Fischer writes about the process of creating the iPod.
“It’s a given that the digital music player market wasn’t exactly saturated in 2001, but Jobs’ back of the napkin analysis of the opportunity space was clever in its adherence to simplicity. He compared traditional CD players, Flash-based units, Mp3 CD units and hard drive jukeboxes [...]

Feature creep and cell phones

“In fairness to cellphone makers, it is exceptionally difficult to design anything really well, especially a technically complex product that is manufactured in huge quantities. A well-designed object, like the Apple iPod, looks so effortless and can be used so intuitively, that it’s easy to underestimate the Herculean struggle required to produce it. There are [...]