Tag Archives: buttons

Consistency within and between devices

“It’s worth repeating that you should not design your software to be consistent across devices. You should design your software to be consistent with the device it runs on. Your users are unlikely to use your software on many different handsets. When your software runs on an old Sony Ericsson phone, it should use the [...]

One handed or two?

iPhone input-related articles keep rolling on in – this one from CNET is an interesting discussion on one-handed vs two-handed operation.
“The smart phones that most people are familiar with—the Nokias, BlackBerrys and Treos—only require one hand for basic operation. Obviously, typing on the QWERTY keyboards used by most of those devices is a two-handed operation, [...]

The iPhone’s lack of haptic feedback

“If there is a billion-dollar gamble underlying Apple’s iPhone, it lies in what this smart cellphone does not have: a mechanical keyboard. As the clearest expression yet of the Apple chief executive’s spartan design aesthetic, the iPhone sports only one mechanical button, to return a user to the home screen. It echoes Steven P. Jobs’s [...]

Novel Samsung camera user interface

Samsung’s just come out with a couple of cameras in their new NV line that use their “Smart Touch” UI. Instead of the standard hardkeys + navigation key provided on most cameras, the screen has a set of unlabelled buttons to the right and below the screen and a zoom rocker switch. The controls are [...]

Pros and cons of non-mechanical buttons

Design Sojourn talks about the advantages and disadvantages of non-mechanical buttons.
““Static” buttons on the other hand have issues with feedback. Nothing moves, so there is no action and thus no reaction. Therefore designers that use “static” buttons need to employ a host of other feedback elements, like beeping sounds or lights. This is a very [...]