Dave Gustafson pointed to a great Gizmodo post that looks at the absurd place the clickwheel iPod has gone over the years with all the functionality that slowly got added to something that originally was designed only to play music.
“To put this eyeball cacophony into perspective, the new menu system has over 60 places to [...]
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Posted 11 September 2008
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mobile
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Also tagged: clickwheel, complexity, controls, interactiondesign, ipod, ixd, mobile, music, scaling, ui, userinterface
JamLegend, a Guitar Hero / Rock Band service for the PC, piqued my interest just because of the illustration that showed how you can play along with your keyboard by holding it guitar-style. It spurred the thought: how can we hold ordinary objects in different ways so that they become different things entirely?
Link: JamLegend [...]