Dave Gustafson pointed to a great Gizmodo post that looks at the absurd place the clickwheel iPod has gone over the years with all the functionality that slowly got added to something that originally was designed only to play music.
“To put this eyeball cacophony into perspective, the new menu system has over 60 places to [...]
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Posted 11 September 2008
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mobile
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Also tagged: clickwheel, complexity, control, interactiondesign, ipod, ixd, mobile, music, scaling, ui, userinterface
“It’s worth repeating that you should not design your software to be consistent across devices. You should design your software to be consistent with the device it runs on. Your users are unlikely to use your software on many different handsets. When your software runs on an old Sony Ericsson phone, it should use the [...]
Nicholas Nova has collected some references about the history and genesis of game controllers.
Link: Evolution of Game Controllers” (liftlab.com)