“Adaptability of the interface, to allow for a personalisation of the experience. Here he shows the example of Samsung’s uGo interface for mobile phones (developed jointly with Adobe), an adaptive user interface that automatically responds to the user’s environments. The main screen displays a landmark picture that changes based on where you are and what [...]
John Carroll argues that Microsoft’s approach of having a consistent UI across Windows Mobile devices is hampering adoption and innovation in the mobile space.
“Does this mean the UI should be completely replaceable? I think so. There are smart UI designers outside of Microsoft, and I don’t see why arming them with the ability to [...]
Schulze & Webb look at personalisation as a manufacturing process through a moldable metal phone.
“The ease of this manufacture means that we get to discuss the local factory angle of personalisation. That is, could purchasing a mobile phone be more like a performance of manufacture? Could it be more like a vending experience? To this [...]
Google’s developed a system for listening to your television and serving up relevant content. What if my mobile devices had the capability to listen in on what was happening around me?
“A team from Google Research has developed a prototype system that uses a home computer’s internal microphone to listen to the ambient audio in a [...]
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Posted 09 June 2006
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Also tagged: awareness, design, experiencedesign, handheld, interactiondesign, ixd, mobile, mobility, multimodal, personalization, pervasive, phones, sound
“Many of these issues are about solving the complexity problem: enabling lots of different features for lots of different users in lots of different cultures. Will tomorrow’s intuitive interfaces use RFID to allow us to interact with our environment in a more tangible manner, in a way similar to how people in cities like London [...]
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Posted 06 June 2006
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Also tagged: design, future, hci, input, interactiondesign, ixd, mobile, mobility, multimodal, personalization, pervasive, phones, trends, ubicomp, ui, usability, userexperience, ux
Delightful little presentation about how people make devices their own.
“What motivates people to customise their phones? Where are they customised? Why? And how can this influence the design of future devices?...It’s an example of quick-and-dirty research project (an afternoon collecting data by reviewing 6477 phone covers in a recycling plant) with a limited but interesting [...]