Back from a fantastic week and a bit in Mexico I’m slowly catching up on things. I liked Marek’s piece about compulsion. I don’t like the idea of ‘compulsion’ per se, but acknowledgment of the emotional elements at play is nice.
“The iPhone is a great example of how to move from capability and compulsion. There [...]
From the first chapter of Mobile Interaction Design, by Matt Jones.
“Perhaps, though, the real issue is not whether mobile devices should focus mainly on communication or information processing. There is a broader concern – should one device try to do everything for a user or should there be specialized tools, each carefully crafted to support [...]
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Posted 13 April 2006
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Also tagged: book, controller, design, ethnography, handheld, hci, input, interactiondesign, interruption, ixd, lifestyle, mobile, mobility, navigation, palm, pda, pervasive, phones
“Emosive is a service for mobile devices which allows capturing, storing and sharing of fleeting emotional experiences. Based on the Cognitive Priming theory, as we become more immersed in digital media through our mobile devices, our personal media inventories constantly act as memory aids, “priming” us to better recollect associative, personal (episodic) memories when facing [...]
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Posted 24 March 2006
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Also tagged: camera, handheld, imaging, interactiondesign, mobile, pervasive, photography, service, society, trends, ubicomp, ui, userexperience, ux