Yiibu has made available a wonderful little presentation about the design of mobile games.
“Design for play, quiet contemplation, exploration, discovery, suspense, laughter, friendship, joy…(remember boredom, stress, fatigue, personalization, control, play—everyone’s personal time is different)”
Link: Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail (yiibu.com, PDF, via)
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Posted 25 December 2006
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Also tagged: cellphone, design, game, games, gaming, mobile, personalization, pervasive, phone, phones, presentation, research, userneeds
Google’s developed a system for listening to your television and serving up relevant content. What if my mobile devices had the capability to listen in on what was happening around me?
“A team from Google Research has developed a prototype system that uses a home computer’s internal microphone to listen to the ambient audio in a [...]
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Posted 09 June 2006
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mobile
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Also tagged: awareness, customization, design, handheld, interactiondesign, ixd, mobile, mobility, multimodal, personalization, pervasive, phones, sound
An interesting interview with the Head of Brand Visual and Sensorial Experiences (nice one!) at Nokia.
“Even today my work is still very much involved in understanding and recognising trends and the way people or societies are changing. One of the important things is to realise the difference between ‘long-term’ societal trends and ‘short-term’ lifestyle trends, [...]
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Posted 08 June 2006
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mobile
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Also tagged: ethnography, fashion, industrialdesign, interactiondesign, interview, lifestyle, mobile, mobility, nokia, personalization, userexperience, ux