Tag Archives: game

Evolutionary History of Game Controllers

Nicholas Nova has collected some references about the history and genesis of game controllers.

Link: Evolution of Game Controllers” (liftlab.com)

Unusual game control schemes

“Some present their own standards in its place, due to their being well-suited to their style of game; the dual joystick (shooting) style has been used in a few games itself, from the old classic Robotron: 2084 to Geometry Wars. Others really have no chance of ever becoming a standardized control scheme, but are okay [...]

Designing games graphics for small screens

“The judo rule: Turn your weaknesses into your strengths. If you cannot escape the limitations of the small screen, use them to your advantage! Think of ways to turn the screen size into an integral part of gameplay — part of the game’s challenge that the player must learn to overcome. Make the small screen [...]

Designing games for the long tail

Yiibu has made available a wonderful little presentation about the design of mobile games.
“Design for play, quiet contemplation, exploration, discovery, suspense, laughter, friendship, joy…(remember boredom, stress, fatigue, personalization, control, play—everyone’s personal time is different)”
Link: Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail (yiibu.com, PDF, via)

Designing games for people’s pockets

Some guidelines for the design of handheld games.
“There are two major things you have to keep in mind concerning the interface and user-experience, first one is that most players will be picking up your game in short breaks. They need to be able to quickly start it, and quickly put it away without losing “everything”. [...]

Mobile game design process review

A post-mortem of the creation of the mobile game “Tower Bloxx”.
“As we discussed earlier, the original idea came from a mock-up image which was later turned into a prototype, which led to our core mechanics. After production started, we also needed something to fill the long-term gameplay demand, so we had several ideas of how [...]

Mobile game quality doesn’t matter

Spilling the dirt on what makes a successful mobile (phone) game. What matters? Name. Location.
“Anyway, the dirty little secret that all of these sound bytes about mobile games quality are delicately side-stepping, and which the latest quote from THQ hints at: in the mobile industry right now, quality does not affect sales one iota. [...]