“I’ve seen many prototypes of mobile UIs that can’t be built and if they could, would not be legible on a small LCD screen. So I thought I’d provide some pointers that might help those of you that is starting out. Often, people starting out prototyping mobile phone UIs get the size of the display [...]
“The judo rule: Turn your weaknesses into your strengths. If you cannot escape the limitations of the small screen, use them to your advantage! Think of ways to turn the screen size into an integral part of gameplay — part of the game’s challenge that the player must learn to overcome. Make the small screen [...]
An introductory paper from Nokia about the basic principles of visualization and graphic design principles for mobile devices.
“Most of the new rules relate to the mobile device capabilities and to the context of use. Mobile devices are small and they can be used virtually everywhere: The users can be sitting comfortably on the train [...]
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Posted 18 October 2006
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Also tagged: guidelines, mobile, nokia, ubicomp, ui, userexperience, userinterface, ux, visualdesign, visualisation, visualization