Some interesting discussion about mobile UX at Over the Air, via Brian Fling’s resurrected Mobile Design blog.
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Link: Over The Air: User Exerience Discussion – Part 1
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Apple finally got their phone. I had two immediate reactions. It’s fantastic that a company has released a touch-screen phone that’s hitting the mass market. I hope this is a wake up call to other manufacturers: touch-screen devices are not just for the high end PDA market. Second, I’m very interested to experience text entry [...]
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Posted 10 January 2007
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Also tagged: apple, consumer, convergence, interactiondesign, ipod, mobile, mobilephone, mobileweb, phone, touchscreen, trends, userexperience, ux
Two interesting articles about mobile phones from the always-must-read Economist. The first, interestingly, predicts divergence rather than convergence and uses cars as the developmental analogue. I’m not convinced by the divergence argument here – unlike cars, mobile phones are general computing platforms than can adapt (or be adapted) to user habits in a way that [...]
“Shrinking” design paradigms to mobile devices often isn’t the best strategy.
“Designing user interfaces for small screens is a difficult problem, much more difficult than it may seem at first glance. We can not simply take established interface conventions and “shrink” them to baby face size, because just like children have a unique way of life, [...]
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Posted 11 November 2006
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Also tagged: complexity, design, interactiondesign, ixd, mobile, scaling, ui, usability, userexperience, userinterface, ux
Some guidelines for the design of handheld games.
“There are two major things you have to keep in mind concerning the interface and user-experience, first one is that most players will be picking up your game in short breaks. They need to be able to quickly start it, and quickly put it away without losing “everything”. [...]
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Posted 06 November 2006
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Also tagged: cellphone, complexity, design, game, games, gaming, interruption, lifestyle, mobile, mobility, ui, userexperience, userinterface, userneeds, ux
Tasos Calantzis writes about small devices with big, enveloping screens.
“Instead of BenQ’s mobile phone-type idea, what we’re looking at, folks, is the next generation of mobile device. The one that will change literally everything for quite a lot of people. Every tech editor and gadget fan has been preoccupied for the last year with products [...]
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Posted 26 October 2006
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Also tagged: benq, convergence, design, future, industrialdesign, mobile, multimodal, social, society, technology, trends, ui, userexperience, userinterface, ux
Little Springs Design has put together a nice summary of different text input methods for mobile devices, including different hardware and software solutions.
“We have categorized various text input mechanisms for mobile devices based on usage scenario. We count not just the number of hands needed to press keys on the device, but also the number [...]
Summary of the 11 game controller that have taken gameplay to new levels. Along with the most annoying interstitial ads I’ve ever seen.
“The Zapper shipped with the original Nintendo Entertainment System, bundled with seminal light-gun game Duck Hunt as its early companion. But it was games such as Hogan’s Alley, Gumshoe, and Operation Wolf that [...]
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Posted 16 June 2006
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Also tagged: console, controller, design, gaming, id, industrialdesign, interactiondesign, ixd, mobile, userexperience, ux
Google’s developed a system for listening to your television and serving up relevant content. What if my mobile devices had the capability to listen in on what was happening around me?
“A team from Google Research has developed a prototype system that uses a home computers internal microphone to listen to the ambient audio in a [...]
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Posted 09 June 2006
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Also tagged: awareness, customization, design, experiencedesign, interactiondesign, ixd, mobile, mobility, multimodal, personalization, pervasive, phones, sound
“If you are old fashioned enough to call these devices “phones,” Nokia people will politely correct you. They are multimedia computers, which offer features and picture quality to rival digital cameras or camcorders, and music quality to challenge an iPod. And because they can connect to the Internet you can check e-mail, download songs, or [...]
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Posted 24 May 2006
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Also tagged: convergence, design, lifestyle, miniaturization, mobile, mobility, music, nokia, pervasive, ubicomp, userexperience, ux
Nicolas Nova comments on a column by Erik Holmquist on mobile interactions.
“Those who still worry about the limited interaction possibilities of mobile devices should note that all the applications mentioned above could be used on a standard mobile phone today (with small modifications). Yet at the same time they drastically expand the interaction parameters of [...]
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Posted 19 May 2006
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Also tagged: controller, design, hci, industrialdesign, input, interactiondesign, ixd, mobile, mobility, phones, ubicomp
From the first chapter of Mobile Interaction Design, by Matt Jones.
“Perhaps, though, the real issue is not whether mobile devices should focus mainly on communication or information processing. There is a broader concern should one device try to do everything for a user or should there be specialized tools, each carefully crafted to support [...]
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Posted 13 April 2006
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Also tagged: book, controller, design, emotion, ethnography, hci, input, interactiondesign, interruption, ixd, lifestyle, mobile, mobility, navigation, palm, pda, pervasive, phones
“The problem which PDAs will still face, even once they follow this trend and become cheaper and more simple, is that people are not going to want to carry multiple devices with them. Despite what the Z22 has to offer, many consumer will opt to use another product, despite it being a good deal more [...]