Rachel Hinman’s going on a generative sprint for the next three months.
“For the next 90 days, I’m going to think about, sketch, draw, and prototype ideas about mobile design and post them here. Like folks recovering from any addiction, I don’t know what is at the end of these 90 days. I’m just gonna commit [...]
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Posted 23 June 2008
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Also tagged: adaptivepath, blog, carrier, concepts, design, interactiondesign, ixd, manufacturer, mobile, phone, ui, userinterface
Marek Pawlowski write about one of the topics at this year’s MEX conference: fashion.
“It may be limited to the high-end of the mobile market, but Vertu is a great example of two very important techniques which are applicable at all levels: total experience planning and customer involvement. The Vertu experience extends across the hardware, software, [...]
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Posted 29 April 2008
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Also tagged: conference, design, fashion, function, functionality, mex, mobile, phone, style, userexperience, ux
Sender 11 has published some stats on device screen sizes. Interesting stuff, though it’s important to note that the study doesn’t cover the user prevalence of particular screen sizes.
“Over the years the relative screen size difference has increased. The difference between the smallest (128×128) and the largest (800×480) is now a factor of 23. That [...]
TryPhone has online interactive simulations of a few handsets, hopefully with more available soon. A less expensive way to play with phones than buying a design review collection.
“Use our fully interactive online virtual handsets to test-drive mobile devices, applications, content and services, as well as watch demos – right from the comfort and convenience of [...]