Back from a fantastic week and a bit in Mexico I’m slowly catching up on things. I liked Marek’s piece about compulsion. I don’t like the idea of ‘compulsion’ per se, but acknowledgment of the emotional elements at play is nice.
“The iPhone is a great example of how to move from capability and compulsion. There [...]
Interesting in that it’s in the Times.
“As it turns out, Mr. Jobs may well have understated the quality of the iPhone Web experience. Visiting Web sites that have been redesigned for the iPhone is often a quicker and more pleasing experience than it is on those increasingly cinema-style desktop displays, which routinely have 20-inch or [...]
“However, the real reason in my mind that the iPhone wins is it’s ability to “stay in social touch”. The email, the SMS, the browsing experience has enabled much of the behavior that social networkers have mastered already on the laptop or desktop. It’s not about the technology, it is about how the device helps [...]
InUseful published a usability report on the iPhone.
“What is it then that makes the iPhone different? Most importantly, it has removed one level of abstraction by allowing the user to act on objects using the finger directly on the phone’s surface. The difference between this and having to press keys on a keyboard and watch [...]
Now that developers can legitimately create applications for the iPhone, Apple has updated it’s Human Interface Guidelines to cover a broader scope.
Officially you need to register for the iPhone developers’ center to download, but the document is also available elsewhere.
Link: iPhone Human Interface Guidelines (docstoc.com)
“The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in turn leads to deep hierarchies of stacked-up thin information—too often leaving users with “Where am I?” puzzles. Better to [...]
(for those on RSS, follow the link for the video)
To some extent, I’d agree with Russell Buckley that ”..as viewing movies on phones and other devices with small screen sizes (like iPods) takes off, isn’t the challenge for the film makers to take this into account and make versions of their art that do look [...]
“This document introduces you to the iPhone environment and how it shapes the user experience of iPhone content. Then, it explains how to design a superlative user interface for your web content so it displays and works well on iPhone. It does this by first examining different types of iPhone content and exploring how you [...]
Stephen Fry (yes, comic actor of Blackadder, A Bit of Fry and Laurie amongst other things) has a passion for mobile devices, it seems.
“Let’s go back to houses. The sixties taught us, surely, that architectural design, commercial and domestic, is not an extra. The office you work in every day, the house you live in [...]
iPhone input-related articles keep rolling on in – this one from CNET is an interesting discussion on one-handed vs two-handed operation.
“The smart phones that most people are familiar with—the Nokias, BlackBerrys and Treos—only require one hand for basic operation. Obviously, typing on the QWERTY keyboards used by most of those devices is a two-handed operation, [...]
This slightly unfortunately designed study compares the on-screen keyboard of the iPhone with QWERTY and Bell keypads. People with no iPhone experience were asked to use both their own hardkey-based phone and the iPhone, and the results were then compared.
“Participants made an average of 11 errors per message on the iPhone compared to an average [...]
I find the crowd-hysteria-object-lust over such an outrageously expensive phone a bit offensive. That said, Apple’s done some nice things with this device, especially on the web browsing and messaging fronts.
Link: The iPhone Matches Most of Its Hype (nytimes.com)
Link: The iPhone is Breakthrough Handheld Computer (wsj.com)
Link: Apple’s iPhone isn’t perfect, but it’s worth of [...]
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Posted 28 June 2007
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Also tagged: apple, review
“If there is a billion-dollar gamble underlying Apple’s iPhone, it lies in what this smart cellphone does not have: a mechanical keyboard. As the clearest expression yet of the Apple chief executive’s spartan design aesthetic, the iPhone sports only one mechanical button, to return a user to the home screen. It echoes Steven P. Jobs’s [...]