Link: Tap is the New Click (vimeo.com)
Dave Gustafson pointed to a great Gizmodo post that looks at the absurd place the clickwheel iPod has gone over the years with all the functionality that slowly got added to something that originally was designed only to play music.
“To put this eyeball cacophony into perspective, the new menu system has over 60 places to [...]
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Posted 11 September 2008
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Also tagged: clickwheel, complexity, control, controls, interactiondesign, ipod, mobile, music, scaling, ui, userinterface
Smashing Magazine describes some future UI concepts, including several for mobile devices.
“Below we present 10 recent developments in the field of user experience design. Most techniques may seem very futuristic, but some of them are already reality. And in fact, they are extremely impressive. Keep in mind: they can become ubiquitous in the next years.”
Link: [...]
Nokia’s written up a short article that highlights some examples of what they believe is good design for mobile.
Link: Mobile Design Showcases (nokia.com, via)
Morten Hjerde has taken a long hard look at text input field design.
“Edit-in-place is preferable in most cases. A person can see the context, and the visuals is consistent. Full screen editing is preferable when the user is likely to enter a large amount of text. Predictive text (T9, etc) may only be available in [...]
Rachel Hinman’s going on a generative sprint for the next three months.
“For the next 90 days, I’m going to think about, sketch, draw, and prototype ideas about mobile design and post them here. Like folks recovering from any addiction, I don’t know what is at the end of these 90 days. I’m just gonna commit [...]
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Posted 23 June 2008
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Also tagged: adaptivepath, blog, carrier, concepts, design, handset, interactiondesign, manufacturer, mobile, phone, ui, userinterface
Just came across a blog published by Kevin Arthur called Touch Usability. The blog tracks articles related to touch UIs, and has a great collection of content.
Link: Touch Usability (touchusability.com)
Yahoo’s published a nice looking stencil library, which includes mobile components.
Link: Design Stencils (yahoo.com)
Cool stuff.
“I wanted to try to take advantage of spatial reasoning and spatial memory to make it easier to find and navigate stuff. Let the user see the scope of information available. Start by showing the big picture. When it makes sense, let it behave more like real-world objects. You can normally pick up [...]
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Posted 06 May 2008
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Also tagged: cell, concept, design, interactiondesign, mobile, music, nextgen, phone, player, spatial, ui, userinterface, zooming
MEX is hosting a design competition of sorts – encouraging people to showcase design ideas (or new products) for mobile. Here are some of them.
The Blind Phone concept seems to a bit of a dexterity obstacle course – I’m not sure how you could dial with a pinky finger and keep a decent grip [...]
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Posted 24 April 2008
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Also tagged: blind, competition, concepts, conference, design, interactiondesign, keyboard, mex, mobile, motion, navigation, phone, textentry
Microsoft Research is offering up a vision for computing in 2020. The very detailed document is thought provoking stuff, and even better it offers up some very specific questions about design challenges that fall out of that vision.
“Many new forms of mobile interaction are on the horizon. Mobile devices will allow us to connect with [...]
Barbara Ballard has announced her plans to host a conference dedicated to mobile design in September this year.
“Design For Mobile will be the first North American mobile user experience conference. This will be a two-day conference focused on strategy and tactics for user research, product definition, interaction and other design, and usability testing. A day [...]
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Posted 07 March 2008
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Also tagged: barbaraballard, conference, design, interactiondesign, littlespringsdesign, mobile, strategy, usa, usability, userexperience, ux
I came across this through the ever-interesting Pasta & Vinegar: a piece of software for the Nintendo DS that turns it into a comic book reader. Three things fascinate me about this. First, an e-book that has a hinged affordance, with dual screens. This somehow resonates with me in a way that all those tablets [...]