Cool stuff.
“I wanted to try to take advantage of spatial reasoning and spatial memory to make it easier to find and navigate stuff. Let the user see the scope of information available. Start by showing the big picture. When it makes sense, let it behave more like real-world objects. You can normally pick up [...]
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Posted 06 May 2008
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Also tagged: cell, concept, design, interactiondesign, ixd, mobile, nextgen, phone, player, spatial, ui, userinterface, zooming
A production phone /music player that looks like a concept device. Putting controls above the screen is an interesting one.
Link: Serenata (serenatamobile.com)
Nokia’s launched a “lab” that facilitates experimental creativity using mobile devices.
“Nokia Trends Lab is a physical and virtual hub of mobility experiences. Nokia wants to enable creative thinkers to push the boundaries of how to use mobility as part of the creative process.”
Link: Nokia Trends Lab (nokiatrendslab.com)
An interview of Laya Gaye – a researcher working in ubicomp.
“What I find interesting with mobile music is that it democratises the use of music technology and takes it to the streets. The field develops very quickly so it can take various directions at the moment: mobile music is by nature multi-disciplinary, at the crossing [...]
How the Sony Walkman came to be.
“There were some cassette recorders available at the time, although they were not designed for the general public. Sony called theirs Pressman and marketed it exclusively to reporters. These recorders lacked stereo sound and were very expensive. They also used (typically) microcassettes, which had no support from record companies [...]
Henning Fischer writes about the process of creating the iPod.
“It’s a given that the digital music player market wasn’t exactly saturated in 2001, but Jobs’ back of the napkin analysis of the opportunity space was clever in its adherence to simplicity. He compared traditional CD players, Flash-based units, Mp3 CD units and hard drive jukeboxes [...]
“If you are old fashioned enough to call these devices “phones,” Nokia people will politely correct you. They are multimedia computers, which offer features and picture quality to rival digital cameras or camcorders, and music quality to challenge an iPod. And because they can connect to the Internet you can check e-mail, download songs, or [...]
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Posted 24 May 2006
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Also tagged: convergence, design, handheld, lifestyle, miniaturization, mobile, mobility, nokia, pervasive, ubicomp, userexperience, ux
A detailed, occasionally overzealous, discussion of the iPod’s design flaws. A deserving topic given the status of the object in design discourse.
“The IPod Photo has six buttons – and it should have more. Apple tends to go for a simple aesthetic, which isn’t a bad idea sometimes. However the IPod is used regularly all day [...]
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Posted 09 March 2006
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Also tagged: design, handheld, hci, input, interactiondesign, ixd, mobile, mobility, ui, usability, userexperience, ux
“The HP DJammer portable appliance could be the next generation of MP3 players. Building on top of current MP3 players, the HP DJammer has the following two additional functionalities: a personal DJ User Interface (UI), and a live digital session with one (or more) similar HP DJammer appliance enabling listeners to create music and digitally [...]