MEX is hosting a design competition of sorts – encouraging people to showcase design ideas (or new products) for mobile. Here are some of them.
The Blind Phone concept seems to a bit of a dexterity obstacle course – I’m not sure how you could dial with a pinky finger and keep a decent grip [...]
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Posted 24 April 2008
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Also tagged: blind, competition, concepts, conference, design, interactiondesign, ixd, keyboard, mex, mobile, motion, phone, textentry
“Navigating large information spaces can be disorienting even on a large screen. On a small screen it should ideally be avoided, but that is not where we are headed. Increased storage capacity and higher bandwidth mean that you can have thousands of songs, images, messages and whatnot on your phone. We need good ways to [...]
Jan Chipchase wrote about MotoFone recently:
“The Motofone is being marketed as a device that amongst other things aspires to “help bridge literacy gaps” including voice prompts to “guide the user quickly and easily through menu navigation, messaging and other functions”. It’s good to see illiteracy raised to the point where it becomes a marketing feature [...]
A wonderful piece from the New Yorker about the history, current technology and social aspects of in car navigation systems.
“In 1909, an engineer named J. W. Jones invented a device called the Jones Live-Map, which connected to a car’s odometer. It consisted of a glass-enclosed dial, on which you could place a disk representing a [...]
From the first chapter of Mobile Interaction Design, by Matt Jones.
“Perhaps, though, the real issue is not whether mobile devices should focus mainly on communication or information processing. There is a broader concern – should one device try to do everything for a user or should there be specialized tools, each carefully crafted to support [...]
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Posted 13 April 2006
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Also tagged: book, controller, design, emotion, ethnography, handheld, hci, input, interactiondesign, interruption, ixd, lifestyle, mobile, mobility, palm, pda, pervasive, phones
“One thing that that stands out for me as a fundamental problem in creating good mobile experiences is finding ways to get the user to traverse the many different layers of user interface required on the phone to do what they wanted to do. In order to pass successfully through each layer, they must transition [...]
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Posted 06 April 2006
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Also tagged: design, handheld, hci, input, ixd, mobile, mobility, ui, usability, userexperience, ux
Protohaus has published a collection of mobile / cell phone navigation design concepts. Includes Flash demos.
Link: CellUI (protohaus.com)
A PhD thesis exploring the mobile device design considerations for the active lifestyle.
“Actively Mobile integrates traditional training tools with new mobile services, and enables voice communication with control. Because it is designed specifically for running, it is easy to use and supports the mindset of the runner in motion. Through a small device worn on [...]
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Posted 24 March 2006
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Also tagged: active, cell, design, exercise, handheld, interactiondesign, ixd, lifestyle, location, mobile, mobility, pervasive, phones, research, ubicomp, ui, usability, userexperience, ux
A short Microsoft white paper describing Windows Mobile 5.0 design guidelines.
“Following a summary of the new UI features in Windows Mobile 5.0, the article launches into the heart of the issue—suggested design rules and guidelines. The proper use of soft keys, dialog boxes, and notification bubbles is covered in detail. Finally, screen orientation and the [...]
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Posted 18 March 2006
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Also tagged: design, interactiondesign, ixd, mobile, mobility, pda, phones, ui, usability, userexperience, ux, windowsmobile
Jan Miksovsky reviews the user experience of a Garmin GPS unit.
“Clear screen organization, with careful use of color, shape, contrast, and typography to define a hierarchy of screen elements. Consider that in the above image they’ve made the “200” in a significantly larger font than the “m” (meters) unit that follows it. Moreover, they’ve top-aligned [...]
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Posted 12 March 2006
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Uncategorized
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Also tagged: design, gps, input, interactiondesign, ixd, mobility, review, ubicomp, ui, usability, userexperience, ux