“Adaptability of the interface, to allow for a personalisation of the experience. Here he shows the example of Samsung’s uGo interface for mobile phones (developed jointly with Adobe), an adaptive user interface that automatically responds to the user’s environments. The main screen displays a landmark picture that changes based on where you are and what [...]
“Our study found that users’ sense of control decreases when autonomy of the service increases, as suggested by previous research. We believed that personalization would be preferred and would be more accepted than both passive and active context-awareness, however, the results of our study do not support this. Instead we find that people prefer context-aware [...]
Yiibu has made available a wonderful little presentation about the design of mobile games.
“Design for play, quiet contemplation, exploration, discovery, suspense, laughter, friendship, joy…(remember boredom, stress, fatigue, personalization, control, play—everyone’s personal time is different)”
Link: Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail (yiibu.com, PDF, via)
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Posted 25 December 2006
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Also tagged: cellphone, design, experiencedesign, game, games, gaming, mobile, pervasive, phone, phones, presentation, research, userneeds
Paul Golding asks whether mobile phones are designed to support people desire to fiddle with them. This is an excellent question, and in most situations phones only provide poor support for this kind of use.
“However, on close inspection (i.e peeking) at what some people do with their phones, the fiddling is a kind of mindless [...]
Schulze & Webb look at personalisation as a manufacturing process through a moldable metal phone.
“The ease of this manufacture means that we get to discuss the local factory angle of personalisation. That is, could purchasing a mobile phone be more like a performance of manufacture? Could it be more like a vending experience? To this [...]
Google’s developed a system for listening to your television and serving up relevant content. What if my mobile devices had the capability to listen in on what was happening around me?
“A team from Google Research has developed a prototype system that uses a home computer’s internal microphone to listen to the ambient audio in a [...]
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Posted 09 June 2006
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Also tagged: awareness, customization, design, experiencedesign, handheld, interactiondesign, ixd, mobile, mobility, multimodal, pervasive, phones, sound
An interesting interview with the Head of Brand Visual and Sensorial Experiences (nice one!) at Nokia.
“Even today my work is still very much involved in understanding and recognising trends and the way people or societies are changing. One of the important things is to realise the difference between ‘long-term’ societal trends and ‘short-term’ lifestyle trends, [...]
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Posted 08 June 2006
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Also tagged: ethnography, experiencedesign, fashion, industrialdesign, interactiondesign, interview, lifestyle, mobile, mobility, nokia, userexperience, ux
“Many of these issues are about solving the complexity problem: enabling lots of different features for lots of different users in lots of different cultures. Will tomorrow’s intuitive interfaces use RFID to allow us to interact with our environment in a more tangible manner, in a way similar to how people in cities like London [...]
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Posted 06 June 2006
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Also tagged: customization, design, future, hci, input, interactiondesign, ixd, mobile, mobility, multimodal, pervasive, phones, trends, ubicomp, ui, usability, userexperience, ux
Delightful little presentation about how people make devices their own.
“What motivates people to customise their phones? Where are they customised? Why? And how can this influence the design of future devices?...It’s an example of quick-and-dirty research project (an afternoon collecting data by reviewing 6477 phone covers in a recycling plant) with a limited but interesting [...]