Yiibu has made available a wonderful little presentation about the design of mobile games.
“Design for play, quiet contemplation, exploration, discovery, suspense, laughter, friendship, joy…(remember boredom, stress, fatigue, personalization, control, play—everyone’s personal time is different)”
Link: Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail (yiibu.com, PDF, via)
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Posted 25 December 2006
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Also tagged: cellphone, design, experiencedesign, game, games, gaming, mobile, personalization, phone, phones, presentation, research, userneeds
“Women in technology & culture : An in-progress list of women researchers, designers & artists working in pervasive computing-related fields.”
Link: Women researchers, designers & artists working in pervasive computing-related fields (purselipsquarejaw.org)
A collection of papers and presentations from a conference workshop on pervasive computing.
“Mobile devices have become a pervasive part of our everyday lives. People have mobile phones, smartphones and PDAs which they take with them almost everywhere. So far these mobile devices have been mostly used for phone calls, writing short messages and organizer functionalities. [...]
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Posted 20 September 2006
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Also tagged: academic, mobile, mobility, papers, society, space, technology, trends, ubicomp, urban, userexperience, ux, workshop
Motorola has pulled the curtains off the MotoFone, a product I’ve had the privilege of working on with a great team of people. It’s a bold project: connecting the unconnected in developing countries, and it’s very exciting to see it so close to shipping. I really hope that it can make a difference to people’s [...]
“‘Connecting people. Disconnecting people. Reconnecting people.’ analyses how people cope with being in touch 24/7 and how personal time and space are defined in a context where availability is always expected. It starts off with a description of the existing behaviors, personal strategies and complaints, to conclude with a proposal for alternative solutions oriented to [...]
Cityware is a research program in the UK.
“The goal of Cityware is to develop theory, principles, tools and techniques for the design, implementation and evaluation of city-scale pervasive systems as integral facets of the urban landscape. While architecture has shaped the built environment to satisfy urban dwellers aesthetically and to accommodate their functional needs such [...]
Google’s developed a system for listening to your television and serving up relevant content. What if my mobile devices had the capability to listen in on what was happening around me?
“A team from Google Research has developed a prototype system that uses a home computer’s internal microphone to listen to the ambient audio in a [...]
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Posted 09 June 2006
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Also tagged: awareness, customization, design, experiencedesign, handheld, interactiondesign, ixd, mobile, mobility, multimodal, personalization, phones, sound
“Many of these issues are about solving the complexity problem: enabling lots of different features for lots of different users in lots of different cultures. Will tomorrow’s intuitive interfaces use RFID to allow us to interact with our environment in a more tangible manner, in a way similar to how people in cities like London [...]
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Posted 06 June 2006
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Also tagged: customization, design, future, hci, input, interactiondesign, ixd, mobile, mobility, multimodal, personalization, phones, trends, ubicomp, ui, usability, userexperience, ux
“If you are old fashioned enough to call these devices “phones,” Nokia people will politely correct you. They are multimedia computers, which offer features and picture quality to rival digital cameras or camcorders, and music quality to challenge an iPod. And because they can connect to the Internet you can check e-mail, download songs, or [...]
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Posted 24 May 2006
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Also tagged: convergence, design, handheld, lifestyle, miniaturization, mobile, mobility, music, nokia, ubicomp, userexperience, ux
A review of the book Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing.
“McCullough introduces a set of typologies for pervasive computing products. Types are “generative design abstractions”, which “unite periphery, passivity, phenomenology, adaptability, affordance, facility, appropriateness, and scale.” Although that sounds overwhelming, consider a simple urban architectural type: the sidewalk cafe, which probably suggests to [...]
From the first chapter of Mobile Interaction Design, by Matt Jones.
“Perhaps, though, the real issue is not whether mobile devices should focus mainly on communication or information processing. There is a broader concern – should one device try to do everything for a user or should there be specialized tools, each carefully crafted to support [...]
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Posted 13 April 2006
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Also tagged: book, controller, design, emotion, ethnography, handheld, hci, input, interactiondesign, interruption, ixd, lifestyle, mobile, mobility, navigation, palm, pda, phones
Podcast of a discussion panel from SXSW ‘06.
“A library of music that might have once filled an entire room can now be stored on an MP3 player smaller than a deck of playing cards. New chip technologies and improved memory capabilities are enabling music players and a host of gadgets to decrease in size while [...]
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Posted 10 April 2006
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Also tagged: conference, convergence, design, everyware, lifestyle, miniaturization, mobile, mobility, presentation, society, trends, ubicomp, userexperience, ux
Jan Chipchase’s blog is a wonderful source of visual and written inspiration. Working for User Exerperience research group at Nokia, Jan posts pithy and interesting stuff (such as this photograph of a trishaw driver in Lhasa using a RAZR).
(photograph from janchipchase.com – Unexpecting the Expected)
Link: future perfect (janchipchase.com)
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Posted 09 April 2006
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Also tagged: design, ethnography, handheld, hci, mobile, mobility, phones, poverty, research, resources, trends, ubicomp, userexperience, ux