Putting People First has a translated section of a French report about mobile phone use by teens.
”...for adults the mobile is a hyper-personal device, an intimate black box with data that absolutely need to be protected. For teenagers on the other hand, the mobile is often as little confidential and intimate as their blogs. They [...]
Rachel Hinman’s going on a generative sprint for the next three months.
“For the next 90 days, I’m going to think about, sketch, draw, and prototype ideas about mobile design and post them here. Like folks recovering from any addiction, I don’t know what is at the end of these 90 days. I’m just gonna commit [...]
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Posted 23 June 2008
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Also tagged: adaptivepath, blog, carrier, concepts, design, handset, interactiondesign, ixd, manufacturer, mobile, ui, userinterface
A hypothetical redesign of the USAA mobile user experience.
“Utilizing these well-designed, iconic images already on the web site sends a message of professionalism that says “Our company is second to none. We offer style and class. We take no shortcuts, etc.” It also gives the application a little bit of an interactive feel, much more [...]
“However, the real reason in my mind that the iPhone wins is it’s ability to “stay in social touch”. The email, the SMS, the browsing experience has enabled much of the behavior that social networkers have mastered already on the laptop or desktop. It’s not about the technology, it is about how the device helps [...]
If I paid a dollar every time Horace Luke of HTC says ‘simple’ in this product launch I’d be down about $132. Hyperbole aside, it’s an interesting piece of design.
Demo of the overall experience:
Demo of the the web experience:
Link: YouTube – HTC TouchFLO 3D Video on HTC Diamond (youtube.com, via)
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Posted 08 May 2008
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Also tagged: demo, design, htc, mobile, touchflo, touchscreen, ui, userexperience, userinterface, ux, windowsmobile
Cool stuff.
“I wanted to try to take advantage of spatial reasoning and spatial memory to make it easier to find and navigate stuff. Let the user see the scope of information available. Start by showing the big picture. When it makes sense, let it behave more like real-world objects. You can normally pick up [...]
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Posted 06 May 2008
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Also tagged: cell, concept, design, interactiondesign, ixd, mobile, music, nextgen, player, spatial, ui, userinterface, zooming
Marek Pawlowski write about one of the topics at this year’s MEX conference: fashion.
“It may be limited to the high-end of the mobile market, but Vertu is a great example of two very important techniques which are applicable at all levels: total experience planning and customer involvement. The Vertu experience extends across the hardware, software, [...]
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Posted 29 April 2008
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Also tagged: conference, design, fashion, function, functionality, handset, mex, mobile, style, userexperience, ux
Some interesting discussion about mobile UX at Over the Air, via Brian Fling’s resurrected Mobile Design blog.
Link: Over The Air: User Exerience Discussion – Part 1
Link: Over The Air: User Exerience Discussion – Part 2
MEX is hosting a design competition of sorts – encouraging people to showcase design ideas (or new products) for mobile. Here are some of them.
The Blind Phone concept seems to a bit of a dexterity obstacle course – I’m not sure how you could dial with a pinky finger and keep a decent grip [...]
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Posted 24 April 2008
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Also tagged: blind, competition, concepts, conference, design, interactiondesign, ixd, keyboard, mex, mobile, motion, navigation, textentry
Sender 11 has published some stats on device screen sizes. Interesting stuff, though it’s important to note that the study doesn’t cover the user prevalence of particular screen sizes.
“Over the years the relative screen size difference has increased. The difference between the smallest (128×128) and the largest (800×480) is now a factor of 23. That [...]
InUseful published a usability report on the iPhone.
“What is it then that makes the iPhone different? Most importantly, it has removed one level of abstraction by allowing the user to act on objects using the finger directly on the phone’s surface. The difference between this and having to press keys on a keyboard and watch [...]
“The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in turn leads to deep hierarchies of stacked-up thin information—too often leaving users with “Where am I?” puzzles. Better to [...]
It irons, it toasts, it even inflates your bicycle tyres.
(For folks on the RSS, click the link to see the video)
Link: YouTube – Sumsing Turbo 3000 English Version (youtube.com, via)