Tag Archives: presentation

Ten Good Designs

Nokia’s written up a short article that highlights some examples of what they believe is good design for mobile.

Link: Mobile Design Showcases (nokia.com, via)

Nokia’s vision of mobile futures

Nokia’s just published a set of presentations and podcasts from an event they organised that showcases the future of mobile. Talks include ‘Future energy sources for mobile communications’ and ’ Connecting smartly for the future’.
“Nokia’s approach to technology is to think not only about the technology itself, but about how it will be used and [...]

Current work in UbiComp

“My talk “Designing a new ecology of mixed digital and physical environments” was a critical overview of ubiquitous computing (slides as a pdf) based on current research in the field (showing what people like Paul Dourish or Genevieve Bell are discussing but also geographers such as Stephen Graham), art/start-up/research projects and alternative visions such as [...]

Research and innovation

Jan Chipchase has shared another of his team’s presentations, this time talking about design research and the relationship of research to product.
Each subsequent presentation published on Future Perfect seems to become more and more elliptical, but there are some great pictures of the Nokia team’s research through Asia.
Link: Insight & Innovation: Design Research (janchipchase.com)

Haptics and the mobile

Research about the use of haptics in mobile devices.
“This degree project aims at exploring and testing new interaction techniques using the touch sense in particular. The skin is a very complex and refined organ. It offers extreme sensitivity and tremendous capabilities as a medium between the outside world and us. The experience of touching or [...]

Webcast introduction to mobile design

Jared Benson’s mobile design webcast has been made available by Jupiter. The 50 minute webcast goes over some of the basic things to think about when designing for mobile phones.
Link: Design for the Mobile User (jupiterwebcasts.com)

Designing games for the long tail

Yiibu has made available a wonderful little presentation about the design of mobile games.
“Design for play, quiet contemplation, exploration, discovery, suspense, laughter, friendship, joy…(remember boredom, stress, fatigue, personalization, control, play—everyone’s personal time is different)”
Link: Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail (yiibu.com, PDF, via)

An introduction to designing for mobile

A nice introductory presentation about the elements and challenges faced when designing for mobile devices.
“My workshop focused on the mobile ecosystem, some of the basic fundamentals as well as dispel myths and jargon common to the mobile industry. As this information can be incredibly hard to come by outside of the mobile industry, it seemed [...]

Miniaturisation and cultural change

Podcast of a discussion panel from SXSW ‘06.
“A library of music that might have once filled an entire room can now be stored on an MP3 player smaller than a deck of playing cards. New chip technologies and improved memory capabilities are enabling music players and a host of gadgets to decrease in size while [...]

Multimodal user interface

Short PowerPoint presentation on multimodal UI.
Link: Multimodal Application Design: Or how to create a telephone user experience that doesnt suck (5.2MB PPT, oreillynet.com)