“Nokia is attempting to focus on features such as sharing content through touch-interactions and using tags as a way of controlling phone functions. Nokia seems to call these emerging interactions “tapping and sharing”. In the demo we see: Tag access to the system functions: we see a tag setting an alarm, tag access to files [...]
I find the crowd-hysteria-object-lust over such an outrageously expensive phone a bit offensive. That said, Apple’s done some nice things with this device, especially on the web browsing and messaging fronts.
Link: The iPhone Matches Most of Its Hype (nytimes.com)
Link: The iPhone is Breakthrough Handheld Computer (wsj.com)
Link: Apple’s iPhone isn’t perfect, but it’s worth of [...]
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Posted 28 June 2007
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Also tagged: apple, iphone
Marek Pawlowski reviews the HTC Touch, an attempt at a touch-screen that’s slightly out of the ordinary, and finds it slightly lacking.
“For starters, the TouchFlo sensor doesn’t work very well. The screen itself had an almost ’sticky’ feel to it when I first took the product out of the box and it was actually physically [...]
Flipper the Dolphin takes some of the current smartphones through their paces and finds them sorely lacking.
“So far, not so good. But how does it work underwater? Terrible. The Treo 680 fizzled and died as soon as I dove down three feet. I didn’t even get a chance to test its web-browsing capabilities before it [...]
Dan Saffer wrote a review of Barbara Ballard’s upcoming book Designing the Mobile User Experience.
“In general, it is well-written, authoritative, and a boon to interaction designers working (or better, starting to work) in mobile. While I’m not sure this book alone will really enable you to design mobile user experience, it is a good introduction [...]
Sean Madden writes about some of the mobile-related talk that went on at SXSW (which is typically a desktop web-heavy get together). I’m not convinced that there needs to be a clear separation of browser-based systems and local application like he suggests; there are different design and technical considerations to be dealt with for the [...]
A review of the book Digital Ground: Architecture, Pervasive Computing, and Environmental Knowing.
“McCullough introduces a set of typologies for pervasive computing products. Types are “generative design abstractions”, which “unite periphery, passivity, phenomenology, adaptability, affordance, facility, appropriateness, and scale.” Although that sounds overwhelming, consider a simple urban architectural type: the sidewalk cafe, which probably suggests to [...]
John Siracusa takes an illustrative look at the (lack of) evolution of handheld game controllers.
“But let’s take a step back. These are handheld game machines. You hold them in your hand. How many years will it take before someone realizes that sharp-edged rectangular solids are not ideal for gripping? Again, I recognize the constraints here. [...]
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Posted 26 March 2006
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Also tagged: controller, design, gaming, handheld, hci, input, interactiondesign, ixd, lifestyle, mobile, mobility, ui, usability, userexperience, ux
Jan Miksovsky reviews the user experience of a Garmin GPS unit.
“Clear screen organization, with careful use of color, shape, contrast, and typography to define a hierarchy of screen elements. Consider that in the above image they’ve made the “200” in a significantly larger font than the “m” (meters) unit that follows it. Moreover, they’ve top-aligned [...]
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Posted 12 March 2006
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Also tagged: design, gps, input, interactiondesign, ixd, mobility, navigation, ubicomp, ui, usability, userexperience, ux
David Pogue pans the new Samsung 800 phone. It tried to do everything and fails on all counts. The convergence meme seems to be dominating thoughts at the moment (hey, even Mr Gates is talking about it).
“Unfortunately, as the manual puts it, “Phone may not recognize the biz card due to certain circumstances: letter type, [...]