Tag Archives: ubicomp

Bruce Sterling talks about ubicomp

Video from the Innovationsforum Interaktionsdesign conference in Germany.

Bruce Sterling from Innovationsforum on Vimeo.
Link: Bruce Sterling (vimeo.com, via)

When users “do” the ubicomp

Continuing with the idea that ubiquitous computing is messy, Antti Oulasvirta writes about his research in Interactions, which includes the following recommendations:

Minimizing overheads that create temporal seams between activities;
Making remote but important resources, such as connectivity or cables, better transparent locally and digitally;
Propagating metadata on migration of data from device to device;
Supporting ad hoc uses [...]

Identifying people’s needs in ubicomp

“In large ubiquitous computing environments it is hard for users to identify and activate the electronic services that match their needs. This user study compares the newly developed service matcher system with a conventional system for identifying and selecting appropriate services. The study addresses human factors issues such as usability, trust and service awareness. With [...]

The Kindle is connected

Carlo Longino comments that the most interesting aspect of Amazon’s massively overpriced Kindle is connectivity. This is one of the first consumer devices beyond the mobile phone that has ubiquitous connectivity built in.
“The EV-DO service comes without the need for a subscription, and is provided by Sprint, who’s been saying that a major use [...]

Ubicomp worth reading

Nicholas Nova lists out some of his recommended ubicomp reads.
“A reader of this blog recently asked me if I had tips about relevant paper to read concerning Ubiquitous Computing that has been released in the last 2 years…”
Link: Good reads on Ubiquitous Computing (liftlab.com)

Current work in UbiComp

“My talk “Designing a new ecology of mixed digital and physical environments” was a critical overview of ubiquitous computing (slides as a pdf) based on current research in the field (showing what people like Paul Dourish or Genevieve Bell are discussing but also geographers such as Stephen Graham), art/start-up/research projects and alternative visions such as [...]

The cage of wireless freedom

A short NYTimes piece on psychological addiction and BlackBerries.
“Mr. Katz argues that participation gives people a sense of belonging, one traceable to the atavistic desire to congregate and cooperate for safety and survival. In addition, he said, the constant checking is an exercise in optimism, like being an explorer or a gambler. Eternal hope [...]

Ubiquitous computing is messy

Genevieve Bell and Paul Dourish suggest that the age of ubiquitous computing is not characterised by seamless, tidy, integrated experiences but rather a messier world of ad-hoc solutions.
“We have suggested that our failure to notice the arrival of ubiquitous computing is rooted (at least in part) in the idea of seamless interoperation and homogeneity. The [...]

All games, all the time

“Game designer Jane McGonigal has a vision for a new generation of network games that will pull players away from their lonely consoles, and get them out in the world, interacting with each other and changing their own lives, and society, for the better…In the next five years, the criteria used for evaluating personal technology [...]

Is presence good?

Some questions about whether sharing presence information is just a ‘cheap’ form of social interaction.
“”But some say the flood of information becoming available through mobile phones and other means is not always such a good thing. “I worry that people attribute too deep a meaning to raw information,” said Danah Boyd, who researches social media [...]

The experimental end of ubicomp

An interview of Laya Gaye – a researcher working in ubicomp.
“What I find interesting with mobile music is that it democratises the use of music technology and takes it to the streets. The field develops very quickly so it can take various directions at the moment: mobile music is by nature multi-disciplinary, at the crossing [...]

Visualization and graphic design for mobile

An introductory paper from Nokia about the basic principles of visualization and graphic design principles for mobile devices.
“Most of the new rules relate to the mobile device capabilities and to the context of use. Mobile devices are small and they can be used virtually everywhere: The users can be sitting comfortably on the train [...]

Workshop prototyping techniques

A paper discussing prototyping mobile technology design in a workshop format.
“We have found role playing and low-fi prototyping to be of particular value in projects involving mobile technology and multiple users. Our workshop format allows for the simultaneous exploration of future use and future technology. That is of great value in the design of mobile [...]