Nokia’s written up a short article that highlights some examples of what they believe is good design for mobile.
Link: Mobile Design Showcases (nokia.com, via)
Nokia’s written up a short article that highlights some examples of what they believe is good design for mobile.
Link: Mobile Design Showcases (nokia.com, via)
Morten Hjerde has taken a long hard look at text input field design.
“Edit-in-place is preferable in most cases. A person can see the context, and the visuals is consistent. Full screen editing is preferable when the user is likely to enter a large amount of text. Predictive text (T9, etc) may only be available in [...]
“I’ve seen many prototypes of mobile UIs that can’t be built and if they could, would not be legible on a small LCD screen. So I thought I’d provide some pointers that might help those of you that is starting out. Often, people starting out prototyping mobile phone UIs get the size of the display [...]
An introductory paper from Nokia about the basic principles of visualization and graphic design principles for mobile devices.
“Most of the new rules relate to the mobile device capabilities and to the context of use. Mobile devices are small and they can be used virtually everywhere: The users can be sitting comfortably on the train [...]